LIVE AWARE'S FEEDBACK LOOP FUELS TREEHOUSE GAMES
When you set out to create a game that serves as "the best way for friends to spend time together," feedback from your players becomes more than a nice-to-have — it becomes your north star. This is the challenge that Treehouse Games embraced with their cooperative survival crafting game, Voyagers of Nera.
FINDING BALANCE IN COMPLEXITY FOR LUNCHBOX ENTERTAINMENT
1 map. 10 players. 21 ships. 63 skills. 126 skill modifications. That's a lot of variables to combine to create an infinitely replayable team-based competitive experience with no "right way to play." That's exactly what Lunchbox Games set out to create with its upcoming title, Sirocco.