Case Studies

Case Studies

Learn how customers are leveraging Live Aware to validate key design moments, accelerate bug reporting, democratize playtesting, and validate the play experience pre and post launch

Learn how customers are leveraging Live Aware to validate key design moments, accelerate bug reporting, democratize playtesting, and validate the play experience pre and post launch

THE RHYTHM OF FEEDBACK: HOW BRAIN JAR GAMES PERFECTS "DEAD AS DISCO"

When creating a game that synchronizes hand-to-hand combat with music—where every punch, kick, and combo flows with the beat—getting player feedback right isn't just important; it's essential to the core experience. This is the challenge that Brain Jar Games embraced with their debut title, "Dead as Disco."

THE RHYTHM OF FEEDBACK: HOW BRAIN JAR GAMES PERFECTS "DEAD AS DISCO"

When creating a game that synchronizes hand-to-hand combat with music—where every punch, kick, and combo flows with the beat—getting player feedback right isn't just important; it's essential to the core experience. This is the challenge that Brain Jar Games embraced with their debut title, "Dead as Disco."

LIVE AWARE'S FEEDBACK LOOP FUELS TREEHOUSE GAMES

When you set out to create a game that serves as "the best way for friends to spend time together," feedback from your players becomes more than a nice-to-have — it becomes your north star. This is the challenge that Treehouse Games embraced with their cooperative survival crafting game, Voyagers of Nera.

FINDING BALANCE IN COMPLEXITY FOR LUNCHBOX ENTERTAINMENT

1 map. 10 players. 21 ships. 63 skills. 126 skill modifications. That's a lot of variables to combine to create an infinitely replayable team-based competitive experience with no "right way to play." That's exactly what Lunchbox Games set out to create with its upcoming title, Sirocco.